BANDAI NAMCO Holdings Inc. develops entertainment-related products and services worldwide. Its Toys and Hobby segment offers toys, capsule and candy toys, cards, confectionery, food, apparel, sundries, plastic models, figures, communications and peripheral equipment, consumer electronics, character-based products, pachinko and pachislot machines, medical and electronic-related equipment, playground equipment, bicycles, furniture, visual, RC and robot toys, molds, stationery, prizes, and other products. This segment is also involved in the contract operations for inspecting and testing; and import and export of toys, etc. The company's Network Entertainment segment plans, develops, and distributes network content, as well as home video games, live events, machines, Internet-based online games, other software and services, amusement machines, etc.; and provides advertising, promotion, online video distribution and games platforms, communication and related tools, and shared services, as well as visual substrates. Its Real Entertainment segment plans, produces, and sells amusement machines; plans and operates amusement facilities, etc.; and provides after-sales services and stocks and sells pre-owned amusement machines and products. The company's Visual and Music Production segment offers visual and music content and package software, and audio engineering services; conducts live entertainment operations; plans and produces animation; manages affiliated artists; operates fan clubs; produces visual products related to live performances, events, and music; plans, produces, and sells goods, tickets, etc. Its IP Creation segment plans and produces animations, labels, events, etc., as well as music related to animations; manages and administers copyrights and other rights. The company was formerly known as NAMCO BANDAI Holdings, Inc. and changed its name to BANDAI NAMCO Holdings Inc. in June 2014. The company was founded in 2005 and is headquartered in Tokyo, Japan.
According to BANDAI NAMCO Holdings Inc.'s latest financial reports the company's current revenue (TTM) is $6.78 B. The revenue is the total amount of income that a company generates by the sale of goods or services. Unlike with the earnings no expenses are subtracted.
Year | Revenue | Gross Profit | Ebitda | Income Before Tax | Net Income |
---|---|---|---|---|---|
2023 | $6.78 B | $2.4 B | $850.8 M | $947.15 M | $655.55 M |
2022 | $6.4 B | $2.38 B | $953.19 M | $815.23 M | $583.54 M |
2021 | $5.74 B | $2.3 B | $988.7 M | $845.37 M | $599.09 M |
2020 | $4.79 B | $1.82 B | $721.13 M | $464.66 M | $315.81 M |
2019 | $4.68 B | $1.69 B | $663.23 M | $508.67 M | $372.46 M |
2018 | $4.73 B | $1.7 B | $682.03 M | $560.89 M | $409.39 M |
2017 | $4.38 B | $1.56 B | $637.9 M | $468.26 M | $349.49 M |
2016 | $4.01 B | $1.45 B | $550.1 M | $393.1 M | $285.22 M |
2015 | $3.72 B | $1.31 B | $459.46 M | $313.19 M | $223.37 M |
2014 | $3.65 B | $1.38 B | $519.48 M | $364.83 M | $242.78 M |
2013 | $3.28 B | $1.23 B | $418.08 M | $276.18 M | $161.82 M |
2012 | $3.15 B | $1.18 B | $447.86 M | $313.19 M | $209.16 M |
2011 | $2.93 B | $1.08 B | $316.87 M | $196.41 M | $124.68 M |
2010 | $2.55 B | $900.49 M | $205.57 M | $74.02 M | $11.94 M |
2009 | $2.45 B | $831.63 M | $465.05 K | $-124,620,777 | $-193,306,242 |
2008 | $2.75 B | $943.17 M | $310.01 M | $136.45 M | $76.41 M |
2007 | $2.97 B | $1.06 B | $458.1 M | $296.88 M | $211.08 M |
2006 | $2.97 B | $1.09 B | $419.22 M | $282.34 M | $156.64 M |
2005 | $2.91 B | $1.01 B | $355.28 M | $229.74 M | $91.39 M |